By A Mystery Man Writer
My new game running on Unity ECS/Jobs/Burst Compiler : r/Unity3D
ProjectDawn NavMesh
Unity DOTS based Pathfinding using NavMeshQuery, Insane performance benefits - Multithreaded, Burst Compiled, DOTS Navigation using experimental NavMeshQuery!!!! I made a whole lot of mistakes for
Forging Station
DOTS - Unity's Data-Oriented Technology Stack
Compatible with Entities (ECS) and DOTS Framework? - Beginner Questions - Support Forum
Showcase - Unity DOTS case study in production - Unity Forum
Unity DOTS编码实践:Pathfinding - 知乎
100,000 entities traversing navmesh - Unity Forum
Systems, Entities
Game Development
La CreArthur
Over 10,000 A* pathfinding units WITH local avoidance using #unity ECS easily running above 60 fps. Super excited to hit this kind of performance for my game! : r/Unity3D
Dynamic Obstacle Avoidance with Nav Mesh Query - DOTS 1.0