By A Mystery Man Writer
Wizards of the Coast knocked it out of the park last summer with Adventures in the Forgotten Realms, a crossover with Dungeons & Dragons that became the company’s best-selling summer set of all time. Its next D&D crossover, Commander Legends: Battle for Baldur’s Gate, comes out on June 10, and on Tuesday lead designer Corey Bowen gave the first full explanation of how it’s going to work. Fans should expect a complex, draftable set of Commander-focused cards and a gameplay experience that evokes the feeling of actually playing D&D.
Wizards of the Coast knocked it out of the park last summer with Adventures in the Forgotten Realms, a crossover with Dungeons & Dragons that became the company’s best-selling summer set of all time. Its next D&D crossover, Commander Legends: Battle for Baldur’s Gate, comes out on June 10, and on Tuesday lead designer Corey Bowen gave the first full explanation of how it’s going to work. Fans should expect a complex, draftable set of Commander-focused cards and a gameplay experience that evokes the feeling of actually playing D&D.
Played — Rune S. Nielsen
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