FBX Static Mesh Pipeline in Unreal Engine

By A Mystery Man Writer

How can I export these collisions to Unreal? I've tried to export

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Hi, i'm trying to recreate the collisions of the skeletal mesh on the left, but I cannot find any information on how this was accomplished. Do any of you have insight into this? I need accurate collisions for a giant, and per poly collision does not work as it should

FBX Static Mesh Pipeline Unreal Engine Documentation

FBX Static Mesh Pipeline Unreal Engine Documentation

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